
Miraculously I managed to find the basic transformation options and had to come to the conclusion that the Yamato hair is unsalvageable due to a flaw.īasically the back hair has been lazily moved forward because it doesn't fit the head. I gave Blender a rest and tried doing something with SB3UGS instead. This stupid SB3UGS doesn't have any documentation or useful help about what does what and top of it has an annoying bug when trying to input into fields. I'm still not sure about if simply just dropping the assets and selecting replace for everything is the correct way for overwriting the. There is one, it's just rotated 90 degrees upward. >You do not have an armature as far as I can see Don't apply and just let it sit below the armature modifier when you export. >Mesh should be triangulated when exported, there is a modifier for this. There is a limit total option within the weightpainting mode that you can use to only use the 4 'heaviest' vertex groups for vertices. >Any vertice on the mesh cannot be assigned to more than 4 vertex groups/bones. If some vertices haven't been weighted they'll stick in the air when animated in HS. >All the vertices in the hair mesh need to be weighted to bones of the armature, otherwise you cannot move the hair along with the bones. Protip: Don't use saw2008's hair as basis, he doesn't weightpaint them properly.
#8chan aa2 mods pastebin mods#
Use existing hair meshes from HS or mods as a base. >When the mesh is parented, you can select a bone and weightpaint it.

Make sure the armature you've imported is in pose mode while your mesh is in weightpainting mode. >Parent the hair to an armature using empty groups, then proceed to paint the weights upon the hair. >Use a head mesh as reference so you know if everything's sitting correctly, you may need to edit the mesh to make it sit correctly on the head. >Make sure the origin of the hair and the origin of the armature are on the same position. I won't pretend to be some advanced modder but come on, this is beyond lazy.Ĭomment was too long for the rest, here are some other tips for modding.įor editing hair from other sources than HS/mods:

#8chan aa2 mods pastebin mod#
Why the hell is murasaki's outfit a flat skintex mod? She's supposed to be wearing clothes, and we can pretty much kiss the chances of getting a real outfit mod for her goodbye because modders rarely decide to make another version of a cloting mod if one is already made. I remember when skintex was this cool thing that made simple stuff like ta asagi outfits easily moddable because th ey were just skintight outfits, then half the modders got lazy and are only making stuff into 2d skins.
#8chan aa2 mods pastebin skin#
Maybe someday someone will try to make a less intensive shader mod so the game doesn't bleach and over saturate colors like it does now.īut given how much lazy as fuck skintex mods we have now because nobodies actually gonna make an outfit when you can just do a lazy 2d skin you can't really expect more advanced mods than what roy is doing, and the ik.
